Generations of Video Game System: Defying the Way we Define Home Entertainment

Entertainment takes its brand-new form. With the advancement of innovation and its integration to different elements of our lives, traditional entertainment such as theatrical plays and cultural shows is replaced by so-called "electronic entertainment". There you have various digital and animated films that you can view on movie houses or on your home entertainment system, cable television service system (CTS), and the computer game system, which is popular not simply to young and old gamers alike but also to video game developers, simply because of the development of ingenious technologies that they can use to improve existing game systems.

The computer game system is intended for playing video games, though there are contemporary game systems that allows you to have a gain access to over other types of entertainment utilizing such game systems (like viewing DVD films, listening to MP3 music files, or surfing the Web). Therefore, it is frequently referred to as "interactive entertainment computer" to identify the video game system from a machine that is used for various functions (such as desktop computer and game games).

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The first generation of video game system started when Magnavox (an electronic devices company which makes televisions, radios, and gramophones or record players) released its very first video game system, which is the Magnavox Odyssey created by Ralph Baer. Odyssey's appeal lasted till the release of Atari's PONG computer game. Magnavox realized that they can not take on the popularity of PONG games, thus in 1975 they created the Odyssey 100 computer game system that will play Atari-produced PONG video games.

The 2nd generation of video game system came a year after the release of Odyssey 100. In 1976, Fairchild launched the FVES (Fairchild Video Home Entertainment System), that made use of a programmable microprocessor so that a game cartridge can hold a single ROM chip to conserve microprocessor instructions. Nevertheless, because of the "computer game crash" in 1977, Fairchild abandoned the computer game system industry. Magnavox and Atari stayed in the computer game market.

The rebirth of the video game system started when Atari released the popular game Space Invaders. The industry was all of a sudden revived, with many gamers made purchase of an Atari video games review computer game system just for Space Intruders. Simply put, with the popularity of Area Invaders, Atari controlled the video game industry throughout the 80s.

Video game system's 3rd generation entered wanting the release of Nintendo's Famicon in 1983. It supported full color, high resolution, and tiled background video gaming system. It was at first launched in Japan and it was later given the United States in the form of Nintendo Home entertainment System (NES) in 1985. And much like Atari's Area Intruders, the release of Nintendo's popular Super Mario Brothers was a huge success, which entirely restored the suffering video game system industry in the early months of 1983.

Sega meant to take on Nintendo, but they failed to develop considerable market share. It was until 1988 when Sega launched the Sega Genesis in Japan on October 29 of the exact same year and on September 1, 1989 in the United States and Europe areas. Two years later, Nintendo launched the Super Nintendo Home Entertainment System (SNES) in 1990.

Atari came back with their brand-new computer game system, which is the Jaguar and 3DO. Both systems could display more onscreen colors and the latter utilized a CD instead of video game cartridges, making it more powerful compared to Genesis and SNES. Nintendo, on the other hand, chose to release brand-new games such as Donkey Kong Country instead of producing new computer game systems. Sega's Vectorman and Virtua Racing did the same. Several years later on, Sony, Sega, and Nintendo released the 5th generation of computer game systems (PlayStation, Saturn, and N64, respectively).

The 6th generation of game systems followed, involving Sega (Dreamcast, which was their last computer game system and the very first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their very first system to use video game CDs), and the beginner Microsoft (Xbox).

The most recent generation of computer game systems is now slowly entering the video game market. These are as follows:

- Microsoft's Xbox, which was released on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be launched on November 11, 2006 (Japan), November 17 of the same year (North America), and March 2007 (Europe); and

- Nintendo's Wii, which is set up to be launched on November 19, 2006 (The United States And Canada), December 2 of the same year (Japan), December 7 (Australia), and December 8 (Europe).

The development of video game system does not end here. There will be future generations of video game system being established since this moment, which will defy the method we specify "entertainment".